A perfect magic cube due to Frankenstein
A most perfect square due to Ollerenshaw
Row, column, and two diagonal sums of arrays
Replacements for APL functions take and drop
Reverses some dimensions; a generalization of rev
Rotates an array about two specified dimensions
A class of multiplicative magic squares due to Cilleruelo and Luca
Apply a function to array element indices
Various tests for the magicness of a square
does a vector have the sum required to be a row or column of a magic square?
Conway's lozenge algorithm for magic squares
Magic constant of a magic square or hypercube
Joins consecutive numbers of a magic square.
Panmagic squares of order 4n, 6n+1 and 6n-1